As a general rule you want to have the highest rank of precise + equilibrium you can, with a slight preference for higher ranks of precise over ranks of equilibrium. Thanks a lot for this, I'm pretty close to unlocking invention so will be very useful. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. - It may also grant more efficient access to after the is finished. You do not want to needlessly camp 100% adrenaline. At it's maximum rank of Flanking 4: The damage range of is increased from 20-100% up to 52-260%, making it one of the strongest basics. Do this in a group of 3 people for fastest XP rates. I'd like to see a reminder that ancient invention makes perks both better and cheaper (apart from gizmo cost). This acts like a gilded altar but can be done at a bank, speeding up XP/hr. Charming potions add +1 charms dropped when killing things, and are tradeable on the GE - use them when gathering charms for training summoning! Note: If you own Greater Sunshine this switch is not required. Magic spells can be set to autocast, which essentially 'selects' them to use with your abilities. Making certain potions may even be profitable. Can use or off-hand switches like Flanking easier, as no extra main-hand switch is required. Ancient invention unlocked (Requires 95 archaeology and 85 invention or 68 invention + extreme invention potion). Chance of getting at least Equilibrium 4 is 98.16%. Motivation Make the PvME guides available outside of Discord. Note: If you have any difficulties in using the tools or understanding what the information means, you can always ask in #pvm-help. Weaker variants of spells like Blood Burst vs. Because the Seren godbow in this setup is primarily used for the special attack, it is considered a switch and therefore only Aftershock 1 is placed on it in order to not lose stacks (and is also why the highest ranks of Precise and Equilibrium are on the weapon). These are only suggestions work from, and will not necessarily be applicable at all bosses or all scenarios. Use proper, easy-to-reach keybinds as some steps require you to perform multiple actions in one tick. Note: a Table of Contents can be found in the pinned messages. Note: see #invention-basics for more information. If you don't press an ability, then the selected spell gets used to cast auto attacks. These perks are setup in such a way as to always have high ranks of Biting, Crackling, Impatient, and Enhanced Devoted on the armour without being too expensive or too rare. How to do it, starting with staff equipped: Step 1: 2H auto + ability, in that order, same tick (e.g. Detonate is not affected by Channeler's Ring . While waiting for cooldown, you can use a few more thresholds/etc. This switch becomes less important as you acquire more powerful amulets. Privacy Policy. Combined, these methods are enough to generate a few million GP/day for little time investment. This is passive income over time. 60-99/120: Disassemble (at level 10) or siphon (at level 12) weapons and armor while doing PvM/bossing and the skill will passively level up over time. For the most part these comopnents are rather valuable. Magic in particular can keybind auto attacks by dragging spells on to the ability bar. Planted feet. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I noticed that there is a lot of great information regarding BIS PVM perks when you have ancient invention unlocked and 120 invention; However, there is a dearth of info for people who have lower invention levels, especially when first starting out with invention. Devoted 2 genocidal. Animations can be unreliable, and longer than the actual hit duration of the ability. Here, we cover some of these abilities. You can also put it on a cheap wand like , though this is not generally recommended for the above reasons. You can think of your overall rotation as two repeating sections: [38.4s inside ] [21.6s outside] Repeat. It hits multiple times rapidly, and has a short cooldown. These are the best-in-slot potions, and are very worth the cost. To prevent this, try casting any damaging ability before Detonate . With Greater Concentrated Blast unlocked, it is important to ensure its usage is not delayed. This is the second best non-situational dps perk. An effective rotation relies on landing critical hits with 2H equipped as often and reliably as possible. However, if you are not at 100% hitchance on a target, then using the correct weakness will increase it. Unlock Invention and augment the gear you use. (2 hit). Recursive auto-attacks will only occur if the critical hit lands on the primary target. Placing on can potentially save one inventory space, as it doubles up both as a shield and a switch. In a game dominated by DPS, this defensive perk is strong enough that it still stands up well against all of the dps-oriented perks. Easy clue scrolls are quick to obtain (pickpocket HAM members) and complete. On this page, there are some pieces of gear that are Barrows dyed for keybind purposes, For lower level perk check out PvM perk cost#Low-level perks. Hunting tier 2 dinosaurs to sell their meats to players doing tier 3 dinosaurs can be good profit. Use a combat dummy on max-hit mode to practice, to check if you are doing 2H autos properly. It covers goals to set on your PvM journey, setting up your game, basic money making, important skills for PvM and training methods, and how to set progression goals for PvM. Generally used for its full duration of 5t/3s. - The auto is cast on the tick the critical hit lands. The following image shows the relative strengths of abilities in different scenarios, ranked by damage per tick. Typically use Blood spells for healing: Barrage/Burst / if AoE or faster hit timings matter. Check the. Recommended level 50+ stats/weapons before attempting. 70 Prayer - best DPS prayers on the normal prayerbook, to give some help when you start PvM/bossing. We want to prioritise building to 100% adrenaline and using Sunshine often, as it boosts damage by 50%. and would do the same damage to a target weak to Air spells. Only being able to execute one method will mean your rotations are less flexible and you will lose damage as a result. I appreciate the effort put into this! The basic 4TAA structure is: non-channelled DW Ability 2H auto + ability continue. The 'Ancient gizmos' blueprint (5,132,123) or the untradeable version, 'Ancient gizmos' blueprint (untradeable), from Ancient Invention is required to make Ancient gizmos. In order to maintain Aftershock stacks when using an unperked mainhand weapon switch (like mech chins), you need an offhand switch with Aftershock such as an Aftershock 1 Mobile Enhanced excalibur. The primary magic filler abilities are Sonic Wave and (Greater) Concentrated Blast /, Both have decent damage (157% maximum damage) and short cooldowns (9t/5.4s or 3 GCDs). When using abilities, stronger spells can increase your ability damage, similar to ranged ammo. Smoke Tendrils will always crit each of its 4 hits, and is one of the strongest abilities under. This gives it good synergy with spells like Exsanguinate and Incite Fear . The Invention level can be lowered by Goraks or more easily by the the icy, cold area before the entrance to the God Wars Dungeon. If you 4TAA, you will generally wish to Auto into this special attack (as it is an Average Speed weapon similar to a 2H Staff ability). Note: Use the !hitchance command to calculate to ensure your hitchance is at 100% with . I wish Id known this a year ago. For suggested PvM perks at different levels of player advancement, check PvM perk cost. Detonate is technically not a channel, however, it is often considered one due to its unique charge-and-release mechanism. Where possible, generally you will overlap and to get the most out of both abilities. You can choose to wait for a DXP (Double XP) weekend weekend to train, to reduce the overall cost. Generally, casting any ability will put your auto-attack on cooldown based on your weapon speed. Home for all RS3 Ironmen and Ironwomen. PvM Encyclopedia (PvME) is a Discord server with the largest collection of RS3 (and some OSRS) PvM guides. If you are soon to unlock ancient invention then you should not waste these components. Wand/Orb abilities (fastest speed) place it on a 4t (2.4s) cooldown. This will be replaced later on at level 50-60ish by crackling 3. 1-38: Do Warbands daily or the highest level potion available, 88-96: Make ~3350 of each extreme [Should that not be enough, just make some more adrenaline potions OR more extremes of equal amounts until you hit 96]. It is exclusively used in an EoF during FSoA special attack . : https://discord.gg/NmWG6AXyZWGet Limited Edition Merch Now!! For further information and reading, you can refer to the following resources. 4TAA is an extension of weapon juggling. Check the Wiki for all shop locations. This is a relatively difficult input sequence to execute in a single tick: The order of events does not matter so long as the auto is first and the special attack is last. Think of this like picking your ammo for a ranged weapon. 8.6% chance. GLOSSARY TIMESTAMPS0:00 IntroductionARMOR AND SHIELDS PERKS1:02 Budget Armor Perks6:57 OPTIMAL Armor Perks 12:00 Alternative Perks12:21 Optimal Shield PerksWEAPON PERKS13:29 Budget Weapon Perks16:03 2H Optimal Weapon Perks19:05 Dual Wield Optimal PerksFAMILIARS FOR PVM20:20 Beast of Burden Familiars21:15 Beast of Burden Pros \u0026 Cons22:46 Steel Titan Familiar23:37 Ripper Demon Familiar25:53 Nihil FamiliarPOCKET SLOT ITEMS FOR PVM27:26 Illuminated Book of Wisdom (900k/HR)29:15 Normal Scrimshaws (2.3M/HR)30:35 Illuminated Book of Law (2.5M/HR)31:52 Superior Scrimshaws (Ports)33:01 Erethdors Grimoire (10M/HR)35:43 (Budget Option) Illuminated Book of Balance (170K/HR)THE BEST GEAR UPGRADES FOR PVM/DPS37:18 Essence of Finality (285M)39:00 Essence on Finality Budget Specs40:09 T80 Anachronia Boots (Fleeting/Blast Diffusion) (25M,2M)42:39 T90 Armor44:35 Limitless Sigil (400M)45:36 Inquisitor Staff (Current Price 450M)PVM ARCHAEOLOGY RELICS (400 Power)47:40 Archaeology DPS Relics for 400 PowerMORE GEAR UPGRADES49:32 Spirit Cape (50k Dungeoneering Tokens)51:08 Asylums Surgeons Ring (Broken Home Quest)PVM AURAS52:25 Berserker Auras (THE BEST)MORE GEAR UPGRADES53:45 Fight Kiln Capes (Fight Kiln)55:12 Ring Of Vigour (50K Dungeoneering Tokens)56:35 Reaper Crew BuffSWITCHING FROM REVOLUTION TO FULL MANUAL (GUIDE)57:52 How To Switch From Revolution To Full Manual \u0026 BenefitsBEST ULTIMATES FOR PVM1:08:43 Sunshine \u0026 Deaths SwiftnessPOISON DAMAGE AND HOW TO USE IT1:10:25 Weapon Poison Potion1:11:37 Cinderbane Gloves (75M)1:12:00 Kwuarm Incense SticksBAKRIMINEL BOLTS FOR RANGED DPS1:13:02 Bakriminel Bolts1:13:48 Ruby Bolts (Deal Big Hits)1:14:45 Ranging Cape Perk + Seer Village Diaries (BUFF)1:15:45 Hydrix Bolts (Adrenaline Gain)1:17:36 Dragonstone Bolts (Budget Damage Option)1:18:29 Onyx Bolts (Healing)1:19:30 Diamond Bolts (For Bosses that you have low accuracy)GEARING GUIDE (Thanks to Waswere \u0026 Protoxx for these videos)Melee Gearing Guide: https://www.youtube.com/watch?v=AEd708OLle0Ranged Gearing Guide: https://www.youtube.com/watch?v=ejox4UgsK5YMagic Gearing Guide: https://www.youtube.com/watch?v=o60TivzkMy8SAVE MONEY WHILE PVMINGhttps://www.youtube.com/watch?v=XklL6y9Byz8BUDGET GEAR UPGRADESUnder 10M https://www.youtube.com/watch?v=dAwtpLj_rC0\u0026t=3sUnder 50M https://www.youtube.com/watch?v=M-67GlENcugJoin my Free Discord for PVM Help \u0026 Much More!! Melee generally uses two mainhand weapons, which means this perk setup is usually more expensive for melee. Unlike other channels, Detonate acts similar to a defensive in the context of defensive autos. If you can or want to transfer GP from another account (or purchase bonds ), then skip this section. In RuneScape PvM, the meta at the time of writing is about pushing out as much damage in as little time as possible. 2x cywir components, 100% chance. To calculate your ability hit damage in detail. High damaging abilities often come with long cooldowns - when building a rotation, ability prioritisations and cooldowns should be on your mind. This video contains good information with respect to the fractured Staff of Armadyl and can be a helpful reference: Note: See !sgb command for a list of boss sizes. doing crits on additional targets will not generate autos. Generally speaking you cannot stall channels (except melee channels where you can stall 1 hit of the channel). When doing auto into a channel, generally always prefer dual-wield channels. Certain perks, such as Ruthless, are placed on weapons for situations where it would make sense to have (such as the Elite Dungeons). - You can boost to 107 Herblore via pulse core once you get to 99 in order to make Elder overload potions. For more detailed information on 4TAA, 5TAA and auto attacks in general, check out #auto-attacks. Sunshine's duration is extended from 52t/31.2s total (t051) to 64t/38.4s total (t0t63). Thanks for helping the community! Some spells like or will only give their passive benefits if selected as autocast. 2H autos are multiple times stronger than DW autos; for this reason, 4-tick autos are almost always 2H (staff) autos. 5x Bandos should suffice. This is a very strong, very low effort switch that increases the duration of Sunshine at the cost of its damage-over-time component. Any basic ability with damage lower than Sonic Wave or Concentrated Blast is considered a weak ability and should be avoided when possible. If you cast with a target, it is centred on that target's coordinate. It is important to understand that good and efficient PvM, especially at the higher tiers, is about squeezing out as much damage as possible in between mechanics. Get a Charming Imp early on to begin collecting charms for Summoning as soon as possible. Care must be taken to equip the mainhand before or on the same tick as the off-hand else aftershock stacks will be lost, Unaugmentable mainhand switches such as the, Aftershock is usually the strongest off-hand perk to use with, Precise 6 Equilibrium 1-2 (Perk combinations vary depending upon how much you desire Equilbrium 1 vs 2. In addition, it is recommended that users read the Notes that accompany any specific perk setup as there may be relevant information. Unlocks Soul Split for healing at 92, Unlocks damage-boosting curses at 95, Can boost from 89 (+7 pulse core boost) to make overloads and use the Request Assist feature to make adrenaline renewals. I am learning so much everyday but wish there was more! Lunging perk will still increase damage. It comes with a MASSIVE dps increase for very little effort. A combination of and strong abilities like Igneous Omnipower can give excellent AoE clear. (DW) (2H swap) gives an OH auto + 2H auto. The radius depends on how the far it's been charged: Detonate is centred based on the target's NPC coordinate, similar to normal AoEs. This is important, because your autocast must scale at least up to your weapon tier. Tsunami is cast with 5 stacks of Incite Fear. Runes used are random each day - use cheaper runes to maximise profit, avoid combination runes. Conservation of Energy relic is recommended for adrenaline refunds from , , and in order to execute a stronger rotation. 5x precise components. Using within 10s of will still grant 2 hits granted. It is generally ideal to auto into your channels, or at least not channel before you plan to auto. - Can use Exsanguinate instead if healing does not matter. You spend the majority of time inside - take full advantage of this. These targets then taken 50% damage from the next ability used on the main target. Teleport out after killing the minibosses, reset and repeat. Furthermore, there are many secondary armour perks that can be pairied with Biting 2 and Impatient 4. Both in and out of Sunshine , you will want to prioritise your strong thresholds, special attacks, and modified ultimates. ), Step 4: Wait one tick after global cooldown, then repeat from step 1. 8.6% chance Enhanced devoted is BY FAR the strongest defensive perk. Devoted 4 may not be necessary in some situations. Instead of Precise 6 Ruthless 1 you might situationally want, Precise 6, Mobile (38.77%) For general PvM terminology, DPS tips, and revolution bars, check out their respective sections in #General DPM FAQ. You should always have Vulnerability and Smoke Cloud applied wherever bosses are not immune to the effects. However, some have the highest probability at levels below 120 (and without the potion). is still a strong option, especially if not using 4TAA. Plague's End to unlock Priffdinas to mine crystal sandstone) - you do not have to go out of your way to level your skills (e.g. For 2-handed magic, ranged and melee weapons: For dual-wield magic, ranged and melee weapons: Biting 2 has the highest chance of obtaining by itself at levels 34/35. GWD2 components are very valuable. Profit comes once you have reached near the end of player-owned ports and can focus on sending your ships for trade goods like bones to make tradeable scrimshaws to sell. Always make use of portable wells when making potions for the +10% experience boost. Note: prices of supplies and potions fluctuate. Common choices for the switch include defenders and the Enhanced Excalibur. 5x precise components. Check out the invention perk calculator on the wiki if you want to check if a particular perk is reasonable to obtain, You can boost your level up to +17 with an extreme invention potion, requiring 95 herblore and 81 farming. Fired auto-attacks will not interrupt channelled abilities, however they will still put traditional auto attacks on cooldown. I'm an avid Pvmer (Player Vs Monster) and also enjoy the occasional PvP (Player Vs Player) Session. This section will cover usage of strong abilities (thresholds or better) within your Sunshine under different scenarios. Press question mark to learn the rest of the keyboard shortcuts. You unlock explosive components and the ability to get crackling 3.Armour gizmo, Crackling 3. If only used for bleeds, an alternative combo would be: If the Masterwork Spear of Annihilation is used as a main weapon and not exclusively as a bleeds switch, a better combination would be: For a cheaper combination and comparable (though less) damage in place of Aftershock 4, Precise 2: If the Noxious scythe is used in situations where one cannot make as much use of Ruthless stacks, then a better combination would be: If Invigorating 4 is not used on an Armour gizmo, a slightly better (but harder to obtain) combination, without Ruthless, would be: Flanking 4, Equilibrium 2 exists (0.3057%), but is about 16 times rarer than Flanking 4, Equilibrium 1. Free auto after Magma Tempest (Targeted). None of these things are strictly necessary, but are recommended to make your bossing learning curves an easier and more enjoyable experience. If on the Standard spellbook, use Air Strike/Surge / . This perk takes a fair amount of effort to obtain, so if you are close to ancient invention you can skip it. Zamorak mjolnirs can be collected and sold for profit, with few requirements. Kill all the monsters up to before the first boss, then teleport out, reset the dungeon and repeat. It is important to understand that good and efficient PvM, especially at the higher tiers, is about squeezing out as much damage as possible in between mechanics. It's still fine work as is! For more on NPC centres and coordinates, as well as other related information, check out #deleted-channel. Cancel after its 2nd hit as global cooldown ends (3t/1.8s). Ask for advice, share your insights, and more! - See the following example. Detonate is centred differently with and without a target: If you cast without a target, it is centred on your player. Here we go over some of the ways to train the skills. As discussed in the Important Items section, a / are one of the first upgrades Magic users get and should be placed into an EoF as soon as possible. This is simply a starting point. Have a peek at the #bossing-path that you can work on as you learn PvM. Constitution and Defence are not listed as they can be passively trained alongside the other combat styles. If you put this on a mainhanded weapon or a non-sunspear 2h weapon then you will need 2 of these perks; one for range and one for magic. It is possible to autocast one spell but use another spell to cast magic autos, such as with 4-tick Auto Attacks (4TAA) or defensive autos. The critical chance buff gained through / is wasted if the follow-up ability cannot crit / but sometimes it is unavoidable. These are amongst the first upgrades that Magic users should get. To save an inventory slot and still have Planted Feet (may cause the player to run toward melee distance): Chance of getting at least Aftershock 4 is 85.26%. Greater Concentrated Blast suffers a 1t delay when revolution is enabled. Care should be taken to avoid equipping DW after strong abilities such as or channels like / to avoid firing MH autos instead of 2H autos, even if you cast the ability with 2H. It can be higher damage-per-tick, or net you more adrenaline, to cancel long channels early. Using instead will mean lower damage on but can save an inventory space. Then remember to quickly get a Full Slayer Helmet for the big accuracy/damage boost it provides. Not waiting for 1t delay after global cooldown ends will prevent the auto from being cast. Enhanced devoted is BY FAR the strongest defensive perk. Crackling 2. Note: gp/xp calculations and more details can be found on the Wiki page for training Smithing. Note: gp/xp calculations can be found on the Wiki page for training Crafting. The damage range of is increased from 40-200% up to 64-320%, making it much stronger. Note: To see examples of how to maximise your damage inside see the section at the bottom called General Sun Rotations. If you use all of the high damaging abilities at once, their cooldowns will force you to use multiple weak abilities in succession while waiting to use them again. Note: This assumes you already have the charms needed from other PvM content. I condensed, edited, and combined all my previous PVM advice, DPS videos and gear upgrade guides into a relevant and easy to navigate on stop guide for all things PVM and increasing your DPS. The placement of the perks on the weapons are placed in such a way so as to give high damage output for certain abilities that can make use the Flanking and Lunging perks. The FSoA's immensely powerful special attack, Instability, costs 50% adrenaline, has a 60 second cooldown, and has two effects: An initial hit of 50%-200% ability damage. It makes dual-wield camping much stronger than 2H camping. Essentially always strictly better with little cost difference, and potentially useful at. This means forcing an auto every 3 abilities, for example: 2H (wait 1t) 2H (wait 1t) repeat, Step 1: 2H auto + equip DW + in that order, same tick, Step 2: Cast an ability (preferably DW to benefit from crit buff). Sell the items on the GE directly, or you can use the to craft and sell Alchemical Hydrix / Onyx. Generally, it is considered very low priority. Certain weapons, such as the Seren godbow, are perked in such a way to make use of their special attack. It takes 6t/3.6s to reach 100%, but wearing Blast Diffusion Boots reduces this time to 4t/2.4s. The targeted version of this ability can act as a non-damaging ability, giving a defensive auto with the next ability. Note: This compares strictly camping dual-wield vs. camping 2H, but it is recommended to juggle, as it gives access to all the following benefits and more. Some exceptions exist, such as Ice Strykewyrms / Glacors taking boosted damage from Fire spells spells. is far more significant for the AoE damage, and you can switch back to your main weapons for that. While not mentioned, you should always upgrade to the highest tier weapon and then power armour that you can afford when training. - Lower damage on is not a huge deal, as the damage from the follow-up ability (e.g. ) Once is active, preferably use 2H for all abilities. Because the off-handed weapon of this setup does not have aftershock, aftershock stacks are harder to maintain. The element of a spell generally does not affect its damage, but it can affect hitchance if a monster is weak to that element. This channel will go over general damage output lessons, ability prioritisation, crafting a rotation, a learning path, common mistakes, and tips and tricks. Slivers can be consumed with some other items to create enchantments. Sometimes, Detonate will cost 30% adrenaline instead of 15%. Enchantments are one-off consumables that permanently unlock certain effects. If on the standard/normal spellbook, use Air Surge (cheapest Surge spell). Lucky 6, Absorbative 1 provides on average: 3.97% damage reduction. If the main target dies, the AoE effect will be lost. Note: Try to before for more adrenaline. This is one of the strongest basics and can be used every 3 abilities. Enchantment of Metaphysics , costing 186,816,323. This switch is recommended for content such as: - For slayer consider on a staff, as typically 2H AFK revo++ bars are recommended for slayer-type AFK content. Placing on could also save an inventory space wherever you would normally bring it. Note: and cannot crit but are still strong abilities. 16% chance. Note that some of these methods (e.g. Note: To learn more about how flanking angles work, check out NPC Facing and Flanking in #mechanics. Ideally, enter boss fights with 100% adrenaline so you can activate it immediately at the start. 27-60: Research max item level 10, then disassemble items once they hit level 10. Alternatively a super invention potion boosts a flat +5, with less requirements, and in some cases it boosts more than the extreme version. See the wiki's optimal pvm perk setup https://runescape.wiki/w/Optimal_PvM_perk_setup. Furthermore, there are many secondary armour perks that can be pairied with Biting and Impatient. The special attacks are a good way to dump adrenaline for damage. This page was last modified on 12 January 2023, at 17:25. The damage-over-time component can deal a moderate amount of damage, but it can also trigger other on-hit effects such as weapon poison making it stronger than it appears. Learn about the different combat modes (Revolution and Full Manual) - #revo-to-full-manual. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The lowers the target's magic level by 5% (of the previous value) and lowers its accuracy by 5% for 1 minute. The ability before the auto must be DW so that a 4-tick auto cooldown is incurred. has excellent synergy with Tsunami due to the critical hit adrenaline gain buff. The increases affinity by +2 for 1 minute this is a great way to effectively increase hitchance. - It also means you can use the same switch for both Ranged and Magic. At higher levels, the skill becomes more profitable as well. This weapon gizmo is used as a switch for extending the duration of sunshine and death's swiftness. At this level you should settle for either precise 2 or equilibrium 2. To see adrenaline gained with different auto attacks, How to properly cancel channelled abilities. (Courtesy of #Archeus). Assuming you have both Max and Anachronia, for PvM you'd want a combination of: Defense, Strength, Range, and X. Most of the perks/perk combinations have the highest probability to obtain at level 120 Invention along with an Extreme invention potion. 2-hit can net higher damage-per-tick, or higher adren gain, when compared to 4-hit. These perks take a fair amount of components, so if you do not have an excess you should skip these and just wait till ancient invention. Rapidly casting autos for utility or adren-building. New comments cannot be posted and votes cannot be cast. Note: It is assumed that Sunshine lasts for 38.4 seconds. This website has all the same guides and is updated daily. e.g. This is the most important weapon switch by far. This is because the cooldown after channel ends will be based on the weapon used. When 2H camping this lets you make use of Defensive Autos to replace weaker abilities like Tuska's Wrath .